--------------------------------------------------------------------
- Log file for S:\inline\Engineering\XBOX\assets\skaters\TKris\TK_Zit.ZIT
--------------------------------------------------------------------
- Exported from C:\Inline\Art\Characters\Playable\License\TaigKhris\FinalKris\Taig_fin_14.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width:256, Height:256 Refs: 2695 - S:\inline\Transfer\Andy\Yaki\Taig_Khris\Maps\Cache\TaigStreet_ID3_256_v1.XPR
 Width:256, Height:256 Refs: 3715 - S:\inline\Transfer\Andy\Yaki\Taig_Khris\Maps\Cache\TaigStreet_ID2_256_v1.XPR
 Width:256, Height:256 Refs:  991 - S:\inline\Transfer\Andy\Yaki\Taig_Khris\Maps\Cache\TaigStreet_ID1_256_v1.XPR
 Width: 64, Height: 64 Refs:  101 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\Cache\CEdwards8bit_ID4_v2.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  4 NumFaces: 2498 NumVerts: 3530 - Skin_object_Khris

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 Skin_object_Khris

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 Skin_object_Khris-High number of vertices in object (3530, Optimum is < 2048) 
 Skin_object_Khris-High vertex to face ratio (3.166533, Optimum is < 2.000000) - poor stripping 
 Shadow_object_shadow-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
